You wil have a great number of battles aniway though :) But be sure that it is possible to deal with all whose monsters at the Difficult or even Impossible levels. So if you want just to explore the world, to learn its history chatting with NPCs, take the Easy difficulty option. For the novices in turn based games it can be a bit tough. For veterans of HOMM such tactical subtleties are well known of course and this game presents a great variety of circumstences for its application. can bring down armies much larger than yours. But an ingenious use of troops special abilities, traps, all kinds of obstacles on the battlefield (natural and created like walls and ice), hindering enemy units spells etc. As enemy armies tend to become larger and larger, even a mage cannot kill all the monsters with attaking spells. The units and monsters besides basic charecteristics has special abilities (up to 7) which can change all the strategy. It's fun to explorer the wolnd full of amusing things, doing quests, collecting stuff and deciding to whom help and to whom not. The music is also nice, I really like some themes. Some things like buterflies or squirrels on trees wich some developers pehaps would think unnesessary make the scene nice and charming. The realm is bright and beautiful, unlike a darkish Diablo sort. So it is HOMM like KB and The Legend is it's brilliant development. It was by the far the best game runnung on IBM PC XT with 1MHz and 64Kb of memory :) I'm playing it sometimes even now. Now please wipe my memory so I can play it again.Why all keep talking that Kb the Legend is like HOMM? Actually there was the original KB which gave birth to the Heroes and some other Why all keep talking that Kb the Legend is like HOMM? Actually there was the original KB which gave birth to the Heroes and some other titles. Sure, it's a chore in its latter half, but you'll get a good twenty hours of creature-collecting and creature-battling in before that happens. When the later games ironed that out they couldn't possibly offer the same sense of achievement. It's also got all sorts of balance issues that make progression extremely hard work at times, which is half the fun. It's funny, at least for its first half, its battles are highly strategic and pop in a way that, in retrospect, reminds me of Hearthstone, and it's delightfully compulsive. They were my daily bread - in that I had to play them in order to afford bread - and most of them bored me senseless.Īs did screenshots of King's Bounty: The Legend, nominally a remake of the ancient Heroes of Might & Magic precursor. These days I'm fortunate enough to be able to pick and choose what I play, but back then, when I mostly existed in the freelance badlands, a steady stream of uninspiring Euro-RPGs filled up my hard drive. I don't want to know either, because my memories are so fond. Or, indeed, how much was simply down to a certain stream of conscious writing/story style. To this day, I don't know how much of its comedy - getting hitched to zombies, upgrading items of clothing by going all Inner Space and battling demons lurking inside them, guerilla dragon dentistry - was intentional and how much was a happy accident of lost in translation. It's all too easy to be glum about 1c's now long-running comedy-fantasy, strategy-RPG series, given its sequels' resolute resistance to do almost anything new, but let's put grumbling aside and look back to when King's Bounty: The Legend was the freshest face in freshtown. One a day, every day of the year, perhaps for all time. Have You Played? is an endless stream of game recommendations.
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